block testing environments
We have blocked out a few of our environments for play testing our demo before we get to work on the art assets. Here's a quick play test (super alpha) to show movement, interaction and dialogue systems.
Environments
These areas are multi-purpose. They will allow different points of interaction, depending on which story quests are open, time of day, or random chance. In true RPG fashion these interactions may include:
- items
- quest objectives
- opportunities to interact with other characters
- mini-games that offer the chance to acquire items/currency or quest opportunities
Game-time
The game features a time and day system. Each day the player wakes up and can choose what areas and characters to interact with. Interactions progress game-time. This means that a limited number of actions/chores/quests can be completed each day. Gameplay takes place during days and nights in the game world. The only time reference is day/night and day of the week (monday-sunday), meaning time is unlimited. There is no danger of missing quests/interactions. Some characters may only appear in certain areas on certain days. It will be up to the player to explore and figure things out.
Fuckboi in the Mystical Village
Adult 3D fantasy themed adventure/harem NSFW project
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